01
Prosthetics
Faces, wounds, transfers. Whatever the cut requires.
- › Silicone and foam appliances, from micro-cuts to full-face builds.
- › Sculpt, mold, paint, apply. Continuity photos on every stage.
- › Designed for sweat, coverage, and the hour after lunch.
02
Creature appliances
Things that should not have bones — until they do.
- › Partial creatures, full heads, chestbursts, extra joints.
- › Armatures that survive a twelve-hour day.
- › We build for the lens, not the display case.
03
Blood and gore systems
Recipes. Rigs. The moment it hits the floor.
- › On-set bloodwork: squibs, bladders, mouth pumps, arterial hits.
- › Viscosity matched to temperature, fabric, and camera speed.
- › Cleanup planned before the first drop.
04
Aging and illness
Time, disease, the body as evidence.
- › Old-age stipple, illness palettes, wasting, jaundice, post-trauma.
- › Progression charts so day four still matches day one.
- › Quiet work. The audience should feel it before they clock it.
05
On-set support
We stay for the take that actually prints.
- › Application, maintenance, resets, emergency patches.
- › Kit built for the call sheet you actually get.
- › Closed-set protocol. No phones. No souvenirs.